Locke's Escape
GodotGDScriptGame Dev2D PlatformerNext.js

Godot 2D Platformer — Dungeon Escape

Introduction

A 2D pixel-adventure platformer built in Godot 4: guide Locke through trap-filled dungeon rooms, hunt the Ancient Keys, and escape. Exported to the browser via WebAssembly by TripleB Studio, with a matching atmospheric landing page.

Details
Project NameLocke's Escape
Timeframe2025
RoleDeveloper — TripleB Studio
ClientTripleB Studio
The Game

Locke’s Escape is a 2D pixel-adventure built in Godot 4 — guide Locke through dangerous dungeon rooms and deadly traps, hunt the Ancient Keys, and uncover the truth of the dungeon to secure your escape. It plays right in the browser, exported to WebAssembly, made by TripleB Studio.

Locke's Escape title screen
Title screen — Locke's Escape, built in Godot
Level one gameplay with the player, a slime, a key and a saw trap
How It Plays

Run, jump, and time your leaps through trap-filled rooms — falling blades, swinging hazards, and kill zones punish a mistimed move. Slime and zombie enemies patrol the halls, Ancient Keys unlock the way forward, and a HUD tracks your health, score, and keys across levels of rising difficulty.

Playable in-page dungeon crawler demo
Playable in-page dungeon crawler demo
Objective: collect all keys to unlock the door
Under the Hood

Built in Godot 4.5 with GDScript on a component-based architecture: the player is split into movement, attack, and UI components that talk through signals, enemies extend a shared base, and autoloaded services — a scene-fader for transitions and a settings manager — keep things decoupled (SOLID adapted to a 2D platformer). It’s exported to HTML5 / WebAssembly with the GL-compatibility renderer so it runs anywhere, landscape on mobile included, and ships on Vercel.

Game feature section
Game feature section
The Landing

Alongside the game, TripleB Studio shipped an atmospheric marketing site — a dark, animation-heavy landing page on Next.js, React, and Tailwind that sets the mood and sends players to the build.

Scope
2D platformer built in Godot 4.5 (GDScript)01
Component-based player & enemy systems via signals (SOLID)02
Ancient Keys, traps, kill zones & enemy AI across multiple levels03
Autoloaded scene transitions & settings manager04
Web (WebAssembly) export — playable in-browser05
Atmospheric Next.js landing site06
Team

Built by TripleB Studio — a three-person team: Ram Baarde, Mjay, and Darkyy.

The Takeaway

From a Godot project to a playable browser build with its own landing page — a small team shipping a real game: traps, keys, escape and all.

Want to see more?